Ram Maheshwari Logo Image
Gekkosaurus

2D Rigging and Tweening

Rigging and Animation Tools

Unity
Godot
Dragonbones

Unity

While working on the game, Terminal Horizon, I had to learn how to use Unity's rigging and animation tools. I found that the documentation available online was lackluster, and so as part of drafting the Art Bible, I also wrote up documentation for our rigging and tweening process for the player and enemy sprites in our game.

Godot

I learnt how to use Godot's rigging and animation tools while working on my Directed Study project, Theseus.

Dragonbones

In 2021, I entered a few character design contests for a mobile game called DragonVale. I used an aptly named, but now defunct, program called Dragonbones to rig and animate my entries. Project Image Project Image Project Image