Terminal Horizon
I am currently the Art Director on Terminal Horizon, a game being developed by the UTS Playmakers Development Team. I have been involved with the creation of the Art Bible as well as creation of player character rigs in Unity + workflow documentation for making them.
Development has been ongoing since June 2025, and the game is expected to launch by July 2026.
Arcane Raiders
I was the main artist on Arcane Raiders, a game developed as a university assignment. I created all graphical assets in the game (apart from the spells), and I drove the art direction for the final product.
We went on to bring it to a few showcases, winning awards, and eventually published it on Steam for free in 2025.
Pascal's Reqiuem
I was one of the artists who worked on Pascal's Reqiuem, a game developed by the UTS Playmakers Development Team. I was involved in concept art, some sprites and animations, and story-focused "cutscene" images.
The game was published on Steam for free in July 2025.
EchoRush
I was the main artist on EchoRush, a game developed for a 2nd year University Assignment. I created the player character sprites as well as background scenery. I drove the art direction for the game and was responsible for finding and implementing the shader which we used to give each level a unique colour pallete.
We won Best Game for our cohourt and the People's Choice Award at the UTS Student showcase in 2023, and then went on to showcase it at SXSW Sydney in 2023 and won Best Student Game.